Assassin's Creed Origins: с патчем 1.05 внешность Байека можно менять и на PC
Разработчики Assassin’s Creed Origins опубликовали список изменений патча 1.05. Среди прочего это обновление должно ввести возможность менять внешность Байека в PC-версии игры. Кроме того, теперь выбранная внешность будет сохраняться.
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В версии для PC внешность будет меняться следующим образом: комбинация Shift-Z переключает прическу Байека, клавиши Ctrl-Z отвечают за бороду главного героя игры. В консольных версиях комбинации для смены внешности не изменятся.
Помимо этих изменений патч 1.05 улучшит производительность и стабильность работы Assassin’s Creed Origins на всех платформах, повысит сложность сражений с низкоуровневыми противниками на выкосом уровне сложности и устранит ошибку, приводившую к недоступности миссии Ambush at Sea.
Обновление также исправляет большое количество ошибок, улучшает анимацию главного героя, вновь дорабатывает поведение NPC и вводит массу других изменений. К сожалению в патчноуте ничего не говорится о графических проблемах, замеченных на PlayStation 4 после выхода предыдущих обновлений.
Точные даты выпуска пока есть только у консольных версий патча 1.05. На PlayStation 4 обновление выйдет сегодня, 16 ноября; владельцы Xbox One получат его 20 ноября. На обеих консолях патч весит 1.3 ГБ.
Полный список изменений патча 1.05 (на английском) опубликован ниже:
System
- Improved performance and stability
- Fixed some infinite loading and black screen hang
- [PC] Fixed hardware performance metrics for Radeon R9 2xx series
- [PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues
- [PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off
Graphics & Audio
- Improved Sandstorm ending visual
- Fixed some level of detail issues in the world and for some NPCs
- Fixed an issue that could prevent the call mount whistle from playing
- Fixed an issue that could cause music tracks to overlap
- [Xbox One X][PS4] Revised the default Luminance value in the HDR settings
- [PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets
- [PC] Fixed the functionality of the Field Of View option during the Benchmark session
World
- Improved appearance of the water in caves
- Removed some invisible collision in Siwa
- Fixed various issues with the spawning of boats
- Fixed a lighting issue in the Sunken Temple of Sarapeion
- Fixed some floating NPCs, floating rocks, and other floating objects
- Fixed various texturing issues
Gameplay
- The selected cheat option for Bayek’s hair and beard will now remain saved
- Improved various animations on the playable character
- Improved the navigation of the playable character
- Improved shield stance behavior while on vehicles or mounts
- Improved NPCs and animals reactions and navigation
- Improved Raging Axe’s boss fight behavior in Arena
- Improved spawning delay on loot bags when killing NPCs
- Improved shield charge behavior
- Improved Follow Road mode
- Revised fire damage taken by the playable character
- Revised poison propagation
- Made enemies of lower level than the player more challenging in Hard Mode
- Fixed some loading issues while using Senu
- Fixed some issues preventing the playable character from interacting with loot bags
- Fixed an issue that allowed thrown torches to inflict poison or bleed effect
- Fixed spear fight animation against some enemies
- Fixed an issue with loot bag spawning in shallow water
- Fixed an issue preventing crocodiles from being damaged while in water
- Fixed an issue with the activation of slow-motion
- Fixed various issues causing the playable character to be stuck
- Fixed some camera clipping issues
- Fixed some issues preventing bows to automatically sheathe
- Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu
- Fixed an issue that could prevent Overpower Chain Throw from being used
- Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped
- Fixed an issue that could prevent the player from interacting with the entrance of 'Eesfet Oon-m’Aa Poo'
- Fixed issue preventing Senu’s perception range from being taken into account when loading a save game
- [PC] Fixed movement issues in Walk mode
Quests
- Improved various cinematic transitions
- Fixed an issue that could corrupt the playable character’s inventory after completing 'Ambush at Sea' quest
- Fixed an issue that could prevent the player from completing quests after returning to the title screen
- Fixed various issues causing Quest objectives to disappear after desynchronization
- Fixed various issues with Flavius during ‘’The Final Weighing’’ quest
- Fixed an issue where the objective would not update during ‘’The Hungry River’’ quest
- Fixed an issue with Theodoros who could stay in midair during ‘’A Rebel Alliance’’ quest
- Fixed an issue where leader’s health could be restored during ‘’Plight of the Rebels’’ quest
- Fixed various issues with Pothinus’ elephant during ‘’Battle of the Nile’’ quest
- Fixed an issue with Hotephres’ ship being sunk in gameplay and cinematic during ‘’The Crocodile’s Scales’’ quest
- Fixed an issue where the Planetarium Tunnel could remain closed after performing a save/load action
- Fixed an issue where the 'Wild Ride' quest would fail when getting on a chariot or a cart
- Fixed an issue where objectives in the ‘’The Flea of Cyrene’’ quest would not properly update after performing a leap of faith from the Apollo Temple
- Fixed various issues with the fight against the war elephant Herwennefer
- Fixed issues preventing the ancient tablets to be interacted with
- Fixed an issue which allowed the playable character to keep the 'The Battle of the Nile' quest spear
- Fixed issue where Apollodorus could remain stuck in a wall during ‘’Egypt’s Medjay’’ quest
- Fixed dialogues that would sometime be missing from the cinematics of 'Playing with Fire' quest
- Fixed an issue that could prevent Hypatos from attacking the playable character in the quest 'Homecoming'
- Fixed an issue that could make Septimus invisible during 'The Final Weighing' quest
- Fixed various issues with Thutmose during 'Blood in the Water' quest
- Fixed an issue preventing the player from completing the quest 'Fall of an Empire, Rise of Another' because he spawned as Bayek
Activities
- Improved the spawning of enemies in the Cyrene Arena
- Fixed an issue preventing the unlockables completed as Aya from carrying over to Bayek
- Fixed various issues causing the playable character to be pushed out of the chariot while in Hippodrome races
- Fixed an issue where the playable character could remain stuck in the Arena ‘’lobby’’
User Interface
- The selected Map filter will now remain saved
- Added sound feedback when switching the editing modes during Photo Mode
- Added button mapping for petting Senu in the alternate control scheme
- mapped to specific keys
- Improved image resolution of crafting items
- Improved fire visual effects on animals
- Changed health gain visual feedback to display in green when hitting enemies
- Fixed Senu’s marked location for the Tomb of Khufu
- Fixed various issues with icons in the Map
- Fixed an issue where the Photo Mode HUD could not appear
- Fixed HUD modules that stayed hidden changing HUD Preset to ‘Show All’
- Fixed the suggested level of some quests
- for some their owners
- Fixed multiple typos in the menus
- [PS4] Fixed the Season Pass and Deluxe Pack showing up as 'Coming Soon' in the Store
- [PC] Added mouse support for rotating the character in the Gear menu
- [PC] Added mouse and keyboard support to toggle Bayek’s hair and beard in Gear menu
- Hide Arena HUD while in Photo Mode
- [PC] Allowed triggering Call Mount and Animus Pulse on button Press when they are
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