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22.02.2016 в 19:59 Evernews

Снова нашли Half-Life 3 — на этот раз в файлах SteamVR Performance Tool

Каждый продукт Valve скрупулезно исследуется фанатами на предмет подтверждения скорого релиза Half-Life 3; само собой, сегодняшний выпуск SteamVR Performance Tool не стал исключением. И что бы вы думали? Нашли.

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В файлах приложения есть множество упоминаний того самого "HL3", но это еще не все: были также найдены и упоминания Half Life 2: Source 2 и Left 4 Dead 3. Сегодня у поклонников различных теорий заговоров просто праздник какой-то.

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp…….VScr iptServerHL3

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_quest_citizen.cpp…CNPC_QuestCi tizen::DisplayDialogString..m_DialogStringDisplayD ropShadow

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\partial_entity_manager.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_constraint.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\utllogicconstraintsolver.h

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_manager.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\entity_persist.h

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_target.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_template.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procedural_spawn_volume.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_bias_line.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_modifier.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\procspawn_variable.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\imposter_manager.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\npc_turret_ceiling_pulse.cpp

particles/vortigaunt_fx/vortigaunt_charge_token.vpcf

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\point_quest_goal.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\prop_fixed.cpp

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\server\hl3\gravity_vortex_controller.h

#HL3_SpyGrenadeHint1

#HL3_SpyGrenadeHint2

c:\buildslave\vrgdc2015_staging_win64\build\src\ga me\shared\hl3\hl3_vscriptgamesystem.cpp

There is 1671 matches of hl, 14 of hl3, 97 of hl2, 11 of HalfLife2, 0 of HalfLife3

c:\buildslave\vrgdc2015_staging_win64\build\src\game\client\hl3\c_point_quest_goal

BaseHLBludgeonWeapon

HLSelectFireMachineGun

C_BaseHLPlayer::Schema_VerifyBindingIsRegistered

client\hl2\c_strider.cpp

\client\hl2\c_npc_manhack.cpp

And this is just a few, I found alot of weopons and npcs mostly HL2 what I could find. Now I am not a programer or anything, so I dont know what any of this means. I just found it in the code

EDIT Under the server.dll I found some more text

GameSystemReallocatingFactory@VCHL3VScriptGameSystem

HL3_SpyGrenadeHint¨

game\server\hl3\gravity_vortex_controller

\game\server\hl3\info_quest_dialog

game\server\hl3\procedural_spawn_target

game\server\hl3\npc_turret_ceiling_pulse

CLASS_PLAYER CLASS_ANTLION CLASS_APCDRIVER CLASS_BARNACLE CLASS_BLOB CLASS_BULLSEYE CLASS_CITIZEN_PASSIVE CLASS_CITIZEN_REBEL CLASS_COMBINE CLASS_COMBINE_GUNSHIP CLASS_COMBINE_HUNTER CLASS_CONSCRIPT CLASS_HEADCRAB CLASS_MANHACK

But more then anything I found HL2 refrences all over the code.

EDIT2:

In the file 'readyonly_tools_asset_info.bin' under /steamVRPerformanceTest/vr.

core vr portal2_imported left4dead3 hl3

Al in one string.

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